IL BP 2 HA 5 CARTE


Cyber Arpia  
[ Bestia Alata / Effetto / Vento ]

1800/1300
 
Il nome di questa carta è trattato come "Lady Arpia".

RULING ITALIANO
Questo effetto è Continuo.
Non puoi avere 3 copie di questa carta e 3 di “Lady Arpia” nel Deck. Se c'è “Risucchia Abilità”, questo mostro sul Terreno non viene considerato "Lady Arpia".

RULING INGLESE
•CHTHONIAN ALLIANCE: Monsters that are treated as having the same name, like “Cyber Harpie Lady” and “Harpie Lady 3”, both count as “Harpie Lady” for purposes of “Chthonian Alliance”.
•KARMA CUT: If you target “Harpie Lady 1” with “Karma Cut”, any “Harpie Lady”, “Harpie Lady 1”, “Harpie Lady 2”, “Harpie Lady 3”, or “Cyber Harpie Lady” cards in the opponent’s Graveyard will also be removed from play. •NEO-SPACIAN DARK PANTHER: If you target “Cyber Harpie Lady”, “Harpie Lady 1”, etc., then “Neo-Spacian Dark Panther’s” name will just be “Harpie Lady” for the duration of its effect. •PROHIBITION: "Cyber Harpie Lady" cannot be declared with "Prohibition", because its name is treated as "Harpie Lady". •THE LEAGUE OF UNIFORM NOMENCLATURE: If you target a “Harpie Lady” on the field equipped with “Demotion”, then you can Special Summon monsters that are treated as having the same name, like “Cyber Harpie Lady” or “Harpie Lady 3”.

- Questa carta può essere trovata nel DuelPass Phase 2




Genio della Lampada (new)  
[ Demone / Mostro / Oscurità ]

1800/1000
 
Genio della lampada che è al servizio totale del suo padrone.

RULING INGLESE
•ANCIENT LAMP: Special Summoning “La Jinn the Mystical Genie of the Lamp” from your hand is an Ignition Effect.
It can be chained to. •ANCIENT LAMP: You can only Special Summon 1 “La Jinn the Mystical Genie of the Lamp” at a time, but you can activate this effect multiple times during the same turn. So you could activate it 3 times and Special Summon 3 “La Jinn the Mystical Genie of the Lamp”.

- Questa carta può essere trovata nel DuelPass Phase 2




Metalmorph  
[ Trappola ]

 
Dopo l'attivazione, equipaggia questa carta ad un mostro scoperto. Il mostro equipaggiato guadagna 300 ATK e DEF. Quando il mostro equipaggiato attacca, questo guadagna inoltre ATK pari alla metà dell'ATK del bersaglio dell'attacco.

RULING ITALIANO
Puoi attivare questa carta nel Damage Step.
Entrambi gli effetti sono cumulabili. "Inverti Trappola" si applica al primo effetto, ma non al secondo. Non puoi attivare il secondo effetto quando il mostro equipaggiato viene attaccato. Il secondo effetto si applica solamente per la durata del Damage Step in cui il mostro equipaggiato ne attacca un altro.

RULING INGLESE
If you equip a monster with 2 or more copies of “Metalmorph”, the effect of each copy of “Metalmorph” is applied.
For example, if you equip 2 “Metalmorph” onto a monster it will gain 600 ATK and DEF and when the equipped monster attacks your opponent’s monster its ATK will be increased further by the effect of each “Metalmorph”. If “Reverse Trap” is activated, the increase of 300 ATK and DEF is changed into a decrease of 300 ATK and DEF. When your monster that is equipped with “Metalmorph” attacks your opponent’s monster, the additional gained ATK, that is based on the ATK of the monster being attacked, is NOT changed to a decrease. The additional ATK gained when your equipped monster attacks your opponent’s monster is applied when you attack a face-up or face-down monster. This effect does not target. If you have a Warrior-Type monster equipped with “Metalmorph” and it attacks your opponent’s “Kinetic Soldier”, the effect of “Kinetic Soldier” is resolved first. The monster equipped with “Metalmorph” will gain ATK equal to half of “Kinetic Soldier’s” total ATK. If your monster that is equipped with “Metalmorph” attacks your opponent’s “Injection Fairy Lily”, if your opponent activates “Injection Fairy Lily’s” effect it will be resolved first, and then after “Injection Fairy Lily’s” ATK is increased by 3000 your monster will gain additional ATK equal to half of “Injection Fairy Lily’s” total ATK. If your monster that is equipped with “Metalmorph” attacks your opponent’s “Elemental Hero Wildheart”, your monster will still gain additional ATK because “Metalmorph” does not affect the monster that is being attacked. When you monster that is equipped with “Metalmorph” attacks your opponent’s “The Wicked Avatar”, first you will apply the additional gained ATK based on the current ATK of “The Wicked Avatar”, and then if your equipped monster becomes the monster with the highest ATK on the field, the ATK of “The Wicked Avatar” will be recalculated. * Example: Player A has “Cannon Soldier” equipped with “Metalmorph” (1400 + 300 = 1700 ATK). “Cannon Soldier” is the monster with the highest ATK on the field, so “The Wicked Avatar” has 1800 ATK (1700 + 100 = 1800 ATK). When “Cannon Soldier” attacks “The Wicked Avatar”, the additional ATK is applied, giving “Cannon Soldier” a total of 2600 ATK (1800/2 + 1700 = 2600). “The Wicked Avatar’s” ATK is then recalculated to 2700 (2600 + 100 = 2700) and damage is calculated. Player A’s “Cannon Soldier” is destroyed and Player A takes 100 points of Battle Damage. •AMPLIFIER: If you have "Jinzo with Amplifier", your Trap Cards are not negated and their effects are applied, including "Aqua Chorus", "Royal Command", "Royal Oppression", "Coffin Seller", "Forced Requisition", "Mirror Wall", "Gravity Bind", "Rivalry of Warlords", "Minor Goblin Official", "Final Attack Orders", "Pitch Black Power Stone", "Bad Reaction to Simochi", "Skull Invitation", "Skull Lair", "The Eye of Truth", "Spirit Invitation", "Respect Play", "Ring of Destruction", "Metalmorph", "Torrential Tribute", "Self-Destruct Button", "Zero Gravity", and "Big Burn". •GEARFRIED THE SWORDMASTER: The effect of “Gearfried the Swordmaster” will activate even if a Trap Card is equipped to him (such as “Metalmorph” or “Blast with Chain”). •RARE METALMORPH: If you chain "Rare Metalmorph" to an effect like "Snatch Steal" that targets a monster, "Snatch Steal" is equipped but its effect is negated while "Rare Metalmorph" is active. •RARE METALMORPH: If a monster targeted by "Rare Metalmorph" is flipped face-down, it is no longer targeted by "Rare Metalmorph" and "Rare Metalmorph" remains on the field meaninglessly. •RARE METALMORPH: You can activate this card during the Damage Step. •RED-EYES BLACK METAL DRAGON: If you have a “Red-Eyes B. Dragon” equipped with “Metalmorph” and your opponent activates “Prohibition” and declares “Red-Eyes Black Metal Dragon”, you cannot Tribute the “Red-Eyes B. Dragon” to Special Summon “Red-Eyes Black Metal Dragon”. •REFLECT BOUNDER: Effects such as "Metalmorph" and "Injection Fairy Lily" happen after "Reflect Bounder"'s effect, because "Reflect Bounder"'s effect happens before damage calculation.

- Questa carta può essere trovata nel DuelPass Phase 2




Metalzoa  
[ Macchina / Effetto / Oscurità ]

3000/2300
 
Questo Mostro può essere solo evocato con Evocazione Speciale dal tuo Deck sul tuo Terreno, offrendo come Tributo "Zoa" equipaggiato con "Metalmorph".

RULING ITALIANO
Questo è un mostro ad Evocazione Specifica, può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse solo se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo.


RULING INGLESE
•PROHIBITION: If "Metalzoa" or "Red-Eyes Black Metal Dragon" is declared with "Prohibition", they cannot be Special Summoned from the Deck.


- Questa carta può essere trovata nel DuelPass Phase 2




Scudo del Millennio (new)  
[ Guerriero / Mostro / Terra ]

0/3000
 
Un oggetto del Millennio, si va dicendo che possa bloccare qualsiasi potente attacco.

- Questa carta può essere trovata nel DuelPass Phase 2





TORNA IN CIMA



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